<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Vertex Studio Devlog - itch.io</title><link>https://alfredbaudisch.itch.io/vertex-studio</link><description>Godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes.</description><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1630666/export-objgltf-terrain3d-integration-vertex-studio-for-blender</guid><title>Export OBJ/GLTF; Terrain3D integration; Vertex Studio for Blender</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1630666/export-objgltf-terrain3d-integration-vertex-studio-for-blender</link><pubDate>Sun, 16 Aug 2026 13:00:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A sneak peek of what I am working on Vertex Studio, so many exciting things, I wish I had longer days to keep working on this non-stop. Export to OBJ and GLTF inside Godot It&#039;s going to be possible to...</p>]]></description></item><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1613299/vertex-studio-gdextension-c-version-support-to-millions-of-vertices-general-bug-fixes</guid><title>Vertex Studio GDExtension C++ version (support to millions of vertices); general bug fixes</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1613299/vertex-studio-gdextension-c-version-support-to-millions-of-vertices-general-bug-fixes</link><pubDate>Sat, 01 Aug 2026 22:07:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>High-performance Vertex Studio C++ GDExtension release! This might come as surprise, but I always had a GDExtension and C++ version of Vertex Studio in mind and was doing it on the side, and today, I&#039;...</p>]]></description></item><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1607318/the-documentation-is-complete</guid><title>The documentation is complete!</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1607318/the-documentation-is-complete</link><pubDate>Tue, 28 Jul 2026 15:13:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The &quot;Manual&quot; part of the documentation is complete, thus the documentation is also now complete! All tools and actions are covered, including many changes related to bindable shortcuts (introduced in...</p>]]></description></item><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1606606/10-release-configurable-shortcuts-for-every-action-and-tool-opacity-view-performance-settings</guid><title>1.0 release! Configurable shortcuts for every action and tool; opacity view; performance settings.</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1606606/10-release-configurable-shortcuts-for-every-action-and-tool-opacity-view-performance-settings</link><pubDate>Mon, 27 Jul 2026 21:35:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Vertex Studio is now out of beta! Official 1.0 release! NEW FEATURE: Vertex Studio settings in Godot&#039;s &quot;Project Settings&quot;, with some new performance settings and defaults. See the &quot;Project Settings&quot; p...</p>]]></description></item><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1600060/new-version-10-beta3-b49-bug-fix</guid><title>New version: 1.0-beta3-b49: bug fix</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1600060/new-version-10-beta3-b49-bug-fix</link><pubDate>Thu, 23 Jul 2026 11:54:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>BUG FIX: When using the &quot;Select Linked by Material&quot; tool and clicking a material name in the materials list, correctly select the linked vertices for a material that was already selected...</p>]]></description></item><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1595873/new-version-10-beta3-b48-bug-fixes</guid><title>New version: 1.0-beta3-b48: bug fixes</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1595873/new-version-10-beta3-b48-bug-fixes</link><pubDate>Mon, 20 Jul 2026 20:54:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two new builds pushed recently (b47 and b48). Latest: 1.0-beta3-b48. IMPROVEMENT (in beta3-b47): the &quot;Setup Material&quot; matches the mesh&#039;s source/original material sampling setting (texture filter as li...</p>]]></description></item><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1590929/new-version-10-beta3-b46-new-preferences-format-breaking-changes-new-feature-re-syncreconcile-uvs-from-source-file</guid><title>New version: 1.0-beta3-b46: new preferences format (BREAKING CHANGES); new feature: re-sync/reconcile UVs from source file</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1590929/new-version-10-beta3-b46-new-preferences-format-breaking-changes-new-feature-re-syncreconcile-uvs-from-source-file</link><pubDate>Fri, 17 Jul 2026 21:20:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New feature: v1.0-beta3-b46 Version naming changed from &quot; build X&quot; to &quot;-bX&quot;, that&#039;s why it&#039;s now &quot;-b46&quot; and not &quot; build 46&quot;. Vertex Studio preferences are now saved in the file ` .vertex_studio/prefs...</p>]]></description></item><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1589030/godot-asset-store-new-tutorial-blending-and-changing-mesh-variations-in-gameat-runtime-and-new-version</guid><title>Godot Asset Store, New tutorial: Blending and changing mesh variations in-game/at runtime and new version</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1589030/godot-asset-store-new-tutorial-blending-and-changing-mesh-variations-in-gameat-runtime-and-new-version</link><pubDate>Thu, 16 Jul 2026 22:48:29 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NTQwNTk0LmdpZg==/original/h2nTK2.gif"/><p>New version Vertex Studio 1.0-beta2-build43 has been published today which includes a few new buttons at the top leading to the documentation, forum, bug reports. And in the Free version, a button to...</p>]]></description></item><item><guid>https://alfredbaudisch.itch.io/vertex-studio/devlog/1587724/multi-texture-blending-tutorial-new-manual-content-and-new-version-10-beta2</guid><title>Multi-texture blending tutorial, new manual content and new version 1.0-beta2</title><link>https://alfredbaudisch.itch.io/vertex-studio/devlog/1587724/multi-texture-blending-tutorial-new-manual-content-and-new-version-10-beta2</link><pubDate>Thu, 16 Jul 2026 00:22:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NTE5NTMwLnBuZw==/400x224%23c/nlIqmf.png"/><p>New version: 1.0-beta2 Make sure you download the new version here! This version allows selecting separate R/G/B/A channels additively. When clicking individual channels, hold SHIFT and click another,...</p>]]></description></item></channel></rss>